Transformice
Transformice (sometimes abbreviated to TFM, or T4M) is an on line independent multiplayer free-to-play platform gaming, produced by French game designers, known by their aliases Melibellule and Tigrounette. Melibellule produces the game's artwork and graphics, while Tigrounette programs the game's functions and mechanics. The game was basically released on May 1, 2010, playable on browsers as a browser game[1] until Adobe Flash Player was discontinued on December 31, 2020. Transformice premiered on Steam on January 30, 2015, as a free-to-play game.
The key objective of the game is to gather a bit of cheese placed in one or more location on a map. Players control a mouse with the arrow keys or the WASD keys to operate, duck, jump and perform various techniques, such as wall jumping, long jumping, turn arounds, and corner jumping. Players' mice must touch the cheese to get it. After which, the ball player must take the collected cheese back to the map's mouse hole to finish. The number of cheese and mouse holes varies between maps. Players are awarded points on a scoreboard that's updated in real-time. Bonus points are awarded for players who place first, second or third. Collecting cheese is recorded in to a player's permanent stats when you will find about 2 or more players in the room. Players will also be given extra recognition within their stats for finishing first when there are eleven or maybe more players in the room. Maps have an over-all time limit of two minutes, of which time a brand new map is loaded. Maps can instantly switch before the full time limit if all players complete the map or die. The timer will change to 20 seconds if the Shaman dies or there if are only two mice left on the map. Dying adds one time to a player's score on the scoreboard, no real matter what time in the overall game it is or the cause of death.
Whenever a player reaches the highest score on the scoreboard, they'll develop into a Shaman in the next map involving one. The overall objective of the Shaman is to help another mice obtain the cheese and take it back again to the hole. Doing this will award the Shaman with "saves" for each mouse who completes the map, which are recorded onto the player's profile. The Shaman can do this by summoning objects such as for example boards, boxes, anvils, spirit, and balloons to create buildings or contraptions such as bridges to cross gaps or many other obstacles. A Shaman can 'anchor' or connect boards and boxes to other world objects or summoned objects with various-colored nails. Red nails keep an item firmly grounded and will not move, but it could rotate on the anchor. Yellow nails connect to most other objects, particularly red-nailed ones, and keep an object's placement, but can move. Blue nails connect two objects but are loose and can rotate.
Upon reaching 1,000 total saves as a Shaman, a person can choose becoming a 'hard mode' Shaman. In hard mode, a Shaman cannot use red nails which anchor an item solidly, nor can they use the Spirit tool, that may push mice and objects with a thumb of light. Spirit is the only real object permitted to be cast outside of summoning range. Instead of this, hard mode Shamans can make a pre-made 'totem', that will be constructed on an in-game editor map. Totems can be constructed with as much as 20 objects, but just one red nail can be utilized as an anchor. A completed totem construction can be summoned instantly as a hard mode Shaman and is immediately functional, but may only be summoned once per map. After saving 5,000 total mice, 2,000 being in hard mode, a person will unlock the 'divine mode' Shaman setting, a location released as an update on May 26, 2014.[3] As well as not being able to use red nails and the Spirit tool, a divine mode shaman cannot use yellow nails which connect and stabilize most objects, nor can they make use of a totem. Inspite of the constraints, divine mode Shamans have the capacity to spawn available objects almost anywhere on a map.
Collected cheese is also saved up and used as currency in the game. Players can make use of this currency to purchase virtual clothing items for their mouse in the game's item shop. Players may also buy virtual clothing items by purchasing 'fraises', an in-game currency which can be obtained by paying real money. Items are purely visual and don't give bonus stats. Players also can create their particular maps via an in-game editor. Created maps must be verified by a test run of the map where in fact the creator must manage to successfully collect the cheese and bring it back once again to the hole. Once verified, players can choose to submit their map into rotation at the expense of 40 cheese.
An in-game achievement system awards players with new titles and badges. Titles are awarded for collecting specific amounts of cheese, obtaining a quantity of first place victories, accumulating saves as a Shaman, buying items from the shop and completing events. Badges are awarded for buying any kind of fur (except plains) from the shop and completing events.
An experience and level system[4] was added on July 29, 2013, allowing mice to unlock Shaman abilities and traits by collecting cheese and saving mice. The abilities are separated into five trees: Spiritual Guide, Wind Master, Mechanician, Wildling, and Physicist. A Spiritual Guide escalates the Shaman's ability to truly save more mice, a Wind Master targets the Shaman's mobility, a Mechanician gives the Shaman more options in regards to building, a Wildling enhances both objects and mice, and a Physicist increases the Shaman's power.
Trolling is known as a part of the game, as mentioned in the in-game 'Help/Rules' menu.[5] Some players infrequently opt to troll, whether playing while the Shaman or perhaps a normal mouse. Shamans can kill other mice by striking them with cannonballs and other objects, creating structures that triggers lag to other players, along with blocking them from progressing in the map by building a structure that is impossible to pass. Normal mice can troll by stalling, that will be to remain on the map for provided that possible without capturing the cheese. Normal mice could also choose to push the Shaman's buildings off the stage. In maps where there's collision detection, they can also push other mice, including the Shaman, off the stage. Trollers can also use the in-game consumables to create a shaman build go haywire or decelerate mice. Common consumables used are: Beachballs, Tombstones, Pumpkin Throwables, Crumbled paper Throwables and the Snowball.
The key objective of the game is to gather a bit of cheese placed in one or more location on a map. Players control a mouse with the arrow keys or the WASD keys to operate, duck, jump and perform various techniques, such as wall jumping, long jumping, turn arounds, and corner jumping. Players' mice must touch the cheese to get it. After which, the ball player must take the collected cheese back to the map's mouse hole to finish. The number of cheese and mouse holes varies between maps. Players are awarded points on a scoreboard that's updated in real-time. Bonus points are awarded for players who place first, second or third. Collecting cheese is recorded in to a player's permanent stats when you will find about 2 or more players in the room. Players will also be given extra recognition within their stats for finishing first when there are eleven or maybe more players in the room. Maps have an over-all time limit of two minutes, of which time a brand new map is loaded. Maps can instantly switch before the full time limit if all players complete the map or die. The timer will change to 20 seconds if the Shaman dies or there if are only two mice left on the map. Dying adds one time to a player's score on the scoreboard, no real matter what time in the overall game it is or the cause of death.
Whenever a player reaches the highest score on the scoreboard, they'll develop into a Shaman in the next map involving one. The overall objective of the Shaman is to help another mice obtain the cheese and take it back again to the hole. Doing this will award the Shaman with "saves" for each mouse who completes the map, which are recorded onto the player's profile. The Shaman can do this by summoning objects such as for example boards, boxes, anvils, spirit, and balloons to create buildings or contraptions such as bridges to cross gaps or many other obstacles. A Shaman can 'anchor' or connect boards and boxes to other world objects or summoned objects with various-colored nails. Red nails keep an item firmly grounded and will not move, but it could rotate on the anchor. Yellow nails connect to most other objects, particularly red-nailed ones, and keep an object's placement, but can move. Blue nails connect two objects but are loose and can rotate.
Upon reaching 1,000 total saves as a Shaman, a person can choose becoming a 'hard mode' Shaman. In hard mode, a Shaman cannot use red nails which anchor an item solidly, nor can they use the Spirit tool, that may push mice and objects with a thumb of light. Spirit is the only real object permitted to be cast outside of summoning range. Instead of this, hard mode Shamans can make a pre-made 'totem', that will be constructed on an in-game editor map. Totems can be constructed with as much as 20 objects, but just one red nail can be utilized as an anchor. A completed totem construction can be summoned instantly as a hard mode Shaman and is immediately functional, but may only be summoned once per map. After saving 5,000 total mice, 2,000 being in hard mode, a person will unlock the 'divine mode' Shaman setting, a location released as an update on May 26, 2014.[3] As well as not being able to use red nails and the Spirit tool, a divine mode shaman cannot use yellow nails which connect and stabilize most objects, nor can they make use of a totem. Inspite of the constraints, divine mode Shamans have the capacity to spawn available objects almost anywhere on a map.
Collected cheese is also saved up and used as currency in the game. Players can make use of this currency to purchase virtual clothing items for their mouse in the game's item shop. Players may also buy virtual clothing items by purchasing 'fraises', an in-game currency which can be obtained by paying real money. Items are purely visual and don't give bonus stats. Players also can create their particular maps via an in-game editor. Created maps must be verified by a test run of the map where in fact the creator must manage to successfully collect the cheese and bring it back once again to the hole. Once verified, players can choose to submit their map into rotation at the expense of 40 cheese.
An in-game achievement system awards players with new titles and badges. Titles are awarded for collecting specific amounts of cheese, obtaining a quantity of first place victories, accumulating saves as a Shaman, buying items from the shop and completing events. Badges are awarded for buying any kind of fur (except plains) from the shop and completing events.
An experience and level system[4] was added on July 29, 2013, allowing mice to unlock Shaman abilities and traits by collecting cheese and saving mice. The abilities are separated into five trees: Spiritual Guide, Wind Master, Mechanician, Wildling, and Physicist. A Spiritual Guide escalates the Shaman's ability to truly save more mice, a Wind Master targets the Shaman's mobility, a Mechanician gives the Shaman more options in regards to building, a Wildling enhances both objects and mice, and a Physicist increases the Shaman's power.
Trolling is known as a part of the game, as mentioned in the in-game 'Help/Rules' menu.[5] Some players infrequently opt to troll, whether playing while the Shaman or perhaps a normal mouse. Shamans can kill other mice by striking them with cannonballs and other objects, creating structures that triggers lag to other players, along with blocking them from progressing in the map by building a structure that is impossible to pass. Normal mice can troll by stalling, that will be to remain on the map for provided that possible without capturing the cheese. Normal mice could also choose to push the Shaman's buildings off the stage. In maps where there's collision detection, they can also push other mice, including the Shaman, off the stage. Trollers can also use the in-game consumables to create a shaman build go haywire or decelerate mice. Common consumables used are: Beachballs, Tombstones, Pumpkin Throwables, Crumbled paper Throwables and the Snowball.
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